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 TALKER Clear Sky Rip

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MesajKonu: TALKER Clear Sky Rip   TALKER Clear Sky Rip EmptySalı Mayıs 04, 2010 2:22 pm

[afis]TALKER Clear Sky Rip 7948a452[/afis]
[bilgi]
Sistem Gereksinimleri
OS: Windows 2000/XP/Vista
Processor: Pentium 4 @ 2 GHz or AMD Athlon 2200+
Memory: 512 MB
Hard Drive: 10 GB Free
Video Memory: 128 MB
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard & Mouse
DVD Rom Drive

[/bilgi]
[hakkında]This game combines elements of survival horror (ammo scavenging, frightening atmosphere with powerful monsters), first-person shooters ("twitch-based" aiming, i.e. no leveling system or "skillsets"), and RPGs (inventory management, quests, character interaction, armors and defense stats).
The most significant gameplay addition since Shadow of Chernobyl is the faction wars system. Different factions will struggle for territory, attacking to gain territory and then defending to keep it, while others then try to retake it. The player will be able to join and help factions in their battles. The stronger a faction becomes, the better equipment the traders can provide and their soldiers can use. The player character is a mercenary and may do missions for any faction, or remain completely neutral, without consequence. Each of the main factions provide services, most importantly access to a trader and an engineer.
While Scar is always aligned with Clear Sky, and his ultimate goal is to defeat Strelok, he can fight against or ally with the four other factions in the Zone (Loners, Duty, Freedom and Bandits). The Swamp-dwelling Renegade or the Military factions cannot be joined. Careful choice of faction alignment needs to be considered in some parts of the story, for it may be difficult to progress further if the Stalkers the player is interacting with is hostile, has needed information or is essential to triggering the next stage.
Other gameplay advancements since the first game include a deepened weapon customization system with the ability to repair damaged gear. Anomalies are harder to notice and now contain the artifacts in the game, which require a detector to locate. NPCs are given the ability to use hand grenades, take cover dynamically and use "blind-fire" techniques. Light machine guns have been introduced. There are NPC guides in the zone that will provide fast-travel for a fee. Emissions occur on an infrequent basis, requiring the player to take cover in a building pointed out by the PDA. If not adequately concealed, the player can die.
[/hakkında]
[caps]TALKER Clear Sky Rip 285309_full
TALKER Clear Sky Rip 285314_full
TALKER Clear Sky Rip 329608_full[/caps]
[link] RapidShare Linkler
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[/link]
Kod:

Password:
[url=http://www.warezscene.org
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